Umbral Dragon (Adult)

Level 15
Creature· dragonUncommonHugeRemaster
AC 36
HP 275
Speed 50 ft.
Fort +27
Ref +24
Will +27
Perc +26
Size Huge
Uncommon
Immunities paralyzed, sleep, void
Spells
Occult Innate Spells (DC 33, attack +0)
Languages common, diabolic, draconic, jotun, shadowtongue
Senses greater-darkvision
Speeds 50 ft., fly 180 ft.
Skills athletics +30, stealth +30, intimidation +29, acrobatics +26, deception +26
Recall Knowledge arcana DC 36

Attacks

Melee Jaws +30/+25/+20(magical, reach 15 ft., void)
Damage: 3d8+16 piercing + 1d8 void
Melee Claw +30/+26/+22(agile, magical, reach 10 ft.)
Damage: 3d6+16 slashing
Melee Tail +28/+23/+18(magical, reach 20 ft.)
Damage: 3d10+16 bludgeoning

Abilities

Hide in Shadowsinteraction

The dragon can Hide in dim light even if they don't have cover.

Voidsenseinteraction

The dragon can taste animating void energy, allowing them to sense creatures with void healing as a precise sense. It can also sense incorporeal creatures with void healing, like shadows, when they are inside solid objects.

+2 to All Saves vs. Shadowdefensive
Pin Shadowdefensive(shadow)

Requirements The triggering creature is in bright light or dim light and has a shadow

The dragon makes a claw Strike against the triggering creature. On a hit, the trigger creature also has its shadow pinned in place, restricting its movement. The creature treats the area of the dragon's aura as difficult terrain until it uses an Interact action to unpin its shadow. If the area was already difficult terrain, the creature treats it as greater difficult terrain.

Umbral Palldefensive(aura, occult, shadow)

120 feet. Shadows surround the dragon. The radius of all light from light sources and the areas of light spells in the aura are halved.

Devour Undeadoffensive

The dragon's jaws Strikes have the benefit of a Ghost Touch property rune and deal an additional 5d6 force damage to undead.

Draconic Frenzy◆◆offensive

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentumoffensive

The dragon recharges its Tenebrous Breath whenever it scores a critical hit with a Strike.

Tenebrous Breath◆◆offensive

The umbral dragon exhales in one of two ways. They can't use Tenebrous Breath again for 1d4 rounds. • Darkness (occult, void) The dragon breathes a blast of darkness that deals 16d6 void damage in a 40-foot cone (DC 36 reflex save). Undead creatures take force damage instead of void damage. • Shadows (occult, shadow) The dragon breathes a blast of shadows in a 40-foot cone. Each creature within the cone must attempt a DC 36 fortitude save. Critical Success The creature is unaffected. Success The creature is Enfeebled 2 for 1 round. Failure The creature is enfeebled 2 for 1 minute. Critical Failure The creature is enfeebled 2 for 1 minute and Blinded for 1 round.

Description

Stories across Golarion warn children about the monsters that dwell in the shadows, but no story captures the reality of the umbral dragon. Natives of the Netherworld, these occult dragons are at home in the darkness, using it to their advantage both in and out of battle. Umbral dragons rarely worry about fighting fairly, emerging from hiding to strike unwary foes and using their magical breath without compunction. Similarly, in social situations, they often remain in the shadows, operating through other creatures. Even in direct conversation, they frequently obscure their true intent, preferring to avoid ever being pinned down with a solid answer.

While umbral dragons are rarely altruistic, their preferred diet creates a strange dichotomy that attracts other creatures to them as a potential source of safety, especially in the Netherworld. While much of the multiverse sees undead as a dire threat, for umbral dragons, undead are a tasty snack. Umbral dragons find the flavor of necrotic flesh irresistible and the void energy of incorporeal undead a potent spice, making them one of the few creatures in existence known to hunt the unliving as a source of food.