Undead Hellknight

Level 4
Creature· undeadRareMediumRemaster
AC 20
HP 20 (void healing)
Speed 25 ft.
Fort +14
Ref +8
Will +11
Perc +8
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses holy 5
Senses darkvision
Skills athletics +12, intimidation +10, deception +8, religion +8
Recall Knowledge religion DC 24

Attacks

Melee Morningstar +13/+8/+3(magical, versatile P)
Damage: 2d6+4 bludgeoning
Melee Spear +12/+7/+2
Damage: 1d6+4 piercing
Melee Spear +12/+7/+2(thrown 20 ft.)
Damage: 1d6+4 piercing

Abilities

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Damned Restorationoffensive

Frequency once per hour Effect An undead target within reach regains 2d6 healing Hit Points and gains a +2 status bonus to damage rolls for 1 round. Effect: Damned Restoration