Ungkore Bounty Hunter

Level 8
Creature· feyRareMediumRemaster
AC 26
HP 140
Speed 30 ft.
Fort +19
Ref +19
Will +16
Perc +16
Size Medium
Rare
Weaknesses cold iron 10
Languages common, fey
Senses low-light-vision
Skills athletics +18, crafting +18, survival +18, acrobatics +16, stealth +16, thievery +16
Recall Knowledge nature or society DC 29

Attacks

Melee Rope Dart +20/+15/+10(disarm, finesse, magical, sweep, tethered, trip)
Damage: 2d4+8 piercing
Melee Rope Dart +20/+15/+10(magical, sweep, tethered, thrown 20 ft.)
Damage: 2d4+8 piercing

Abilities

No You Don't!defensive

Requirements The bounty hunter is wielding a rope dart

The bounty hunter makes a rope dart Strike against the triggering creature. If the attack is a critical success, the triggering action is disrupted, and the bounty hunter Interacts to retrieve the rope dart.

Downward Flickoffensive(manipulate)

Requirements The bounty hunter's last action was a successful Athletics check to Disarm or Trip a creature using a rope dart

The bounty hunter makes a rope dart Strike against the tripped creature, using the same multiple attack penalty as the triggering Disarm or Trip attempt. The bounty hunter then Interacts to retrieve the rope dart.

Quick-Release Snare◆◆offensive

The bounty hunter draws a snare from their bag and tosses it at a creature within 20 feet. The target takes (4d8+18) piercing damage (DC 26 reflex save) and is Off-Guard until the end of the bounty hunter's next turn. The bounty hunter can't use this ability again for 1 minute.

Description

To a satyr, life is a party and everyone is invited. Notorious for their hedonism, these fey believe there's no greater beauty than can be found in song, drink, indulgent meals, and carnal pleasures. Satyrs use their enchanting songs and natural charm to encourage all manner of people to follow their true desires and free themselves from society's rules. This usually involves enticing mortals to join raucous parties or engage in trysts in moonlit glades. If a potential companion rejects a satyr's advances, however, the satyr has little interest in continuing a conversation and goes off to find more amenable revelers.

The lifestyle of a satyr leaves no room for ongoing affairs or long-term friends. Once his party is over or his lust is satiated, the satyr disappears back into the forest. The offspring satyrs leave behind are satyrs themselves, and they usually end up being taken from their cradles by other fey rather than left in mortals' care. Satyrs are always male.

The untouched beauty of the forest is sacred and precious to a satyr. Brutish intruders who clear-cut trees or massacre animals without eating them risk drawing a satyr's ire. A satyr so provoked uses his spells to undermine foes and attempts to dispatch them either with brutal ambushes or by leading a rush of forest animals to attack.

Other fey, particularly more benevolent fey, look upon satyrs as loutish, embarrassing cousins. They're rarely hostile toward satyrs, but most find them insufferable and advise any mortals they like to steer clear of satyrs' glades.