Unsanctioned Sheriff

Level 5
Creature· humanMediumRemaster
AC 22
HP 75
Speed 25 ft.
Fort +11
Ref +11
Will +13
Perc +13
Size Medium
Common
Languages common
Skills athletics +13, intimidation +13, society +13, deception +11, diplomacy +11
Recall Knowledge society DC 20

Attacks

Melee Sap +15/+11/+7(agile, nonlethal)
Damage: 1d6+7 bludgeoning
Melee Fist +15/+11/+7(agile, nonlethal, unarmed)
Damage: 1d4+7 bludgeoning
Ranged Dueling Pistol +13/+8/+3 (range 60 ft.)(concealable, concussive, fatal d10, reload 1 ft.)
Damage: 1d6+5 piercing

Abilities

Greased Palmsinteraction

Money talks, and no one knows that better than the unsanctioned sheriff. A creature that pays the sheriff at least 5 gp gains a +2 status bonus to Gather Information in the sheriff's settlement for the next 24 hours. Effect: Greased Palms

+2 to Sense Motivedefensive
Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Lay Down the Lawoffensive(auditory, concentrate, linguistic, mental)

Requirements The sheriff's last action this turn was a successful Strike against a creature within 30 feet

The sheriff yells a command at the creature they hit. The target must succeed at a DC 22 will save or spend the first action on its next turn doing as commanded (or all its actions on its next turn on a critical failure). The sheriff can command a creature to approach the sheriff, release what its holding, or drop Prone. Regardless of the result of its save, the creature is temporarily immune for 10 minutes.

Description

Believing the ends justify the means, the unsanctioned sheriff is unafraid to use others for their own gain, through bribes, manipulation, or force.


These lone wolves have an aura of mystery, bravado, and swagger.