Urok

Level 9
Creature· aphoriteUniqueSmallLegacy
AC 27
HP 140
Speed 25 ft.
Fort +15
Ref +21
Will +18
Perc +18
Size Small
Unique
Languages aklo, common, diabolic, draconic, sakvroth, utopian
Senses darkvision, low-light-vision
Skills acrobatics +20, arcana +20, society +20, stealth +20, thievery +20, deception +16, diplomacy +16, intimidation +16, religion +16, survival +16, athletics +13
Recall Knowledge society DC 36

Attacks

Melee Dagger +19/+15/+11(agile, finesse, versatile S)
Damage: 2d4+8 piercing
Melee Dagger +19/+15/+11(agile, finesse, thrown 10 ft., versatile S)
Damage: 2d4+8 piercing

Abilities

Draconic Exemplar (Green Dragon)interaction

Urok draws minor powers from his green draconic exemplar. This determines his scale color and appearance, and dragons sometimes look more favorably upon those kobolds who resemble them, at the GM's discretion. His exemplar also determines details of other abilities: Breath weapon cone Damage type poison Saving throw Fortitude

Crystalline Dust◆◆defensive

Frequency once per day Effect Urok disperses the crystalline motes coating his body as a haze. He becomes Concealed, though he can't use this concealment to Hide or Sneak. The motes stay within an inch of his skin, move with you, and last for 4 rounds.

Preemptive Reconfigurationdefensive

Frequency once per day Trigger Urok would take bludgeoning piercing, or slashing damage Effect Urok's body anticipates the blow and the impact area briefly reorganizes into a strengthened tissue lattice that blunts the attack. He gains resistance 9 against the triggering damage type, which applies against the triggering damage Urok can expend his daily use of Crystalline Dust when using this reaction. If he does, his daily use of isn't expended and he can use it a second time.

Kobold Breath◆◆offensive(arcane, poison)

Urok breathes a poisonous mist that deals 5d4 poison damage in a 15-foot cone (DC 25 fortitude save). He can't use Kobold Breath again for 1d4 rounds.

Mastermindoffensive

If Urok successfully identifies a creature using Recall Knowledge, that creature is off-guard against his attacks until the start of his next turn; if he critically succeeds, it's off-guard against his attacks for 1 minute.

Skirmish Strikeoffensive

Frequency once per round Effect Urok either Steps and then Strike, or Strikes and then Steps.

Sneak Attackoffensive

Urok deals an extra 2d6 precision damage to Off-Guard creatures.