Veksciralenix
Level 20Attacks
Abilities
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
90 feet. A creature that first enters the area must attempt a DC 42 will save. Regardless of the result of the saving throw, the creature is temporarily immune to the Veksciralenix's Alien Presence for 1 minute. Critical Success The creature is unaffected. Success The creature is Slowed 1 for 1 round. Failure The creature is Slowed 1 for 1d4 rounds. Critical Failure The creature is Slowed 1 for 1 minute.
Jaws only Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Frequency three times per day Trigger Veksciralenix or a creature that Veksciralenix can see attempts a check and learns the results Effect The triggering creature rerolls the triggering check and takes the second result.
The time dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. Storm The dragon breathes a burst of lightning in a 50-foot cone that deals 20d6 electricity damage (DC 42 reflex save). Time Displacement (arcane, transmutation) The dragon breathes a time storm. Each creature within a 50-foot cone must attempt a DC 42 fortitude save. Critical Success The creature is unaffected. Success The creature is Stunned 1. Failure The creature is Stunned 4. Critical Failure The creature is Stunned 6.
Veksciralenix makes two claw Strikes and one wing Strike in any order.
Veksciralenix recharges their Breath Weapon whenever they score a critical hit with a Strike.