Veteran Guard Captain

Level 4
Creature· humanMediumLegacy
AC 19
HP 63
Speed 25 ft.
Fort +10
Ref +7
Will +7
Perc +9
Size Medium
Common
Languages common
Skills athletics +11, acrobatics +7
Recall Knowledge society DC 19

Attacks

Melee Greataxe +13/+8/+3(sweep)
Damage: 1d12+5 slashing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Power Attack◆◆offensive

The guard captain makes a melee Strike. This counts as two attacks when calculating the multiple attack penalty. If this Strike hits, it deals an extra a die of weapon damage.

Sudden Charge◆◆offensive

The guard captain Strides twice. If the guard captain ends their movement within a melee reach of at least one enemy, they can make a melee Strike against that enemy.

Swipe◆◆offensive

The guard captain makes a single melee Strike and compares the attack roll result to the ACs of up to two foes, each of whom must be within the guard captain's melee reach and adjacent to the other. Roll damage only once and apply it to each creature the guard captain hits. A swipe counts as two attacks for the multiple attack penalty. The modifier of a weapon with a sweep trait applies to all attacks.