Veteran Noble

Level 6
Creature· humanMediumRemaster
AC 24
HP 85
Speed 20 ft.
Fort +12
Ref +14
Will +16
Perc +15
Size Medium
Common
Languages common
Skills intimidation +14, athletics +13, deception +12, diplomacy +12
Recall Knowledge society DC 22

Attacks

Melee Longsword +16/+11/+6(magical, versatile P)
Damage: 1d8+11 slashing
Melee Dagger +15/+11/+7(agile, versatile S)
Damage: 1d4+11 piercing
Melee Dagger +15/+11/+7(agile, thrown 10 ft., versatile S)
Damage: 1d4+11 piercing
Melee Gauntlet +15/+11/+7(agile, free-hand)
Damage: 1d4+11 bludgeoning

Abilities

Battle Scarreddefensive

The first time each day the veteran noble would be reduced to 0 HP, they remain at 1 HP and are Enfeebled 2 for the rest of the day.

Noble Pridedefensive(auditory, emotion, mental)

Trigger An opponent attempts to Demoralize the veteran noble or one of the noble's allies within 30 feet Effect The veteran noble attempts to Demoralize the triggering opponent before the opponent rolls. On a critical success, the triggering action is disrupted as well.

Tactical Commandoffensive(auditory, concentrate, linguistic, mental)

Frequency once per round Effect The veteran noble directs an ally. The ally can immediately use their reaction to Strike or to Stride without triggering reactions. The ally gains a +2 status bonus to their Strike if the veteran noble has dealt with that creature or an organization that creature belongs to before, as the veteran offers hard-earned tactical advice. Effect: Tactical Command

Description

Veteran nobles have survived battles in the past, both social and physical. These movers and shakers are often the patrons or mentors of bold adventurers.


The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.