Vicious Levaloch Squad
Level 18Abilities
The levaloch battalion ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage. A levaloch battalion can move through liquids up to 5 feet deep at their full Speed.
The battalion hurls barbed nets. This barrage is a 10-foot burst within 30 feet that deals 6d8 slashing damage with a DC 37 reflex save. A creature can from the penalties imposed by these nets, but each Escape attempt deals 3d6 slashing damage to the creature from the nets' barbs, regardless of whether the attempt succeeds. When the levaloch battalion is reduced to 2 segments, this area decreases to a 5-foot burst.
Critical Success The creature takes no damage.
Succ
The levalochs make coordinated melee attacks with their tridents. Each enemy within a 5-foot emanation must attempt a DC 37 reflex save. The damage depends on the number of actions.
1 2d8 piercing damage plus vicious cruelty
2 (4d8+10) piercing damage plus vicious cruelty
3 (6d8+12) piercing damage plus vicious cruelty
A creature that has the clumsy, enfeebled, Immobilized, or Restrained condition takes an additional 1d6 precision damage from Merciless Tridents (2d6 precision damage if the levalochs take 2 or 3 actions).