Vinculatti
Level 11Attacks
Abilities
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
The vinculatti is aware of all frightened creatures within the listed range.
When a creature rolls Perception for its initiative in combat against the vinculatti or succeeds at a Perception check against the vinculatti's Stealth DC, it must attempt a DC 27 will save. On a failure, it's Frightened 1 (Frightened 2 on a critical failure).
Trigger A creature Grabbed or Restrained by the vinculatti attempts to Escape Effect The triggering creature takes a –2 circumstance penalty to the check to Escape.
(1d12+13) bludgeoning, DC 30 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The vinculatti's manacles can grapple or restrain any number of creatures within the devil's reach. They can apply the nonlethal trait to Constrict when damaging foes Grabbed or Restrained by their manacles.
Requirements A Large or smaller creature is Grabbed or Restrained by the vinculatti's mandibles
The vinculatti moves the creature to their manacles, freeing their mandibles to make attacks, and then Constricts the creature it moved.
The vinculatti Strides or Climbs up to half their Speed, moving any creatures it has Grabbed or Restrained the same distance in that direction.
Requirements A creature is Grabbed or Restrained by the vinculatti
The vinculatti taunts the creature about its captivity. The creature must attempt a DC 30 will save. On a failure, it becomes Frightened 2 (Frightened 3 on a critical failure). Regardless of the save's result, the target is temporarily immune to Whispers of Despair for 1 hour.
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.
Description
Warden devils exist to capture and imprison mortals, whether as jailers in Hell or hunters summoned by diabolists. Vinculattis exercise little discretion and show less interest in a prisoner's sentence or condition. Warden devils take cruel satisfaction in heaping psychological distress on their charges, enumerating the pleasures a prisoner is now denied.