Vincuvicar
Level 18Attacks
Abilities
A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions, as well as the value of those conditions.
30 feet. When a creature ends its turn in the aura, it feels imprisoned and must succeed at a DC 37 will save or become Enfeebled 1 and Slowed 1 for 1 round.
The vincuvicar stares at a creature they can see within 30 feet. The creature must attempt a Will save against the alone and forgotten aura. If the creature was already enfeebled and slowed, on a failed save, its hopelessness causes it to be Enfeebled 2 and unable to take the Escape action as long as they remain enfeebled. After attempting this save, the creature is then temporarily immune until the start of the vincuvicar's next turn.
A vincuvicar forms a bond with an institution that holds prisoners. This takes 1 day and ends any previous bond the vincuvicar had. While within the area of the prison, the vincuvicar gains a +2 status bonus to skill checks and Perception checks.
Trigger A creature within 60 feet is damaged by the vincuvicar's animated manacles Strike
Effect The creature must attempt a DC 40 reflex save.
Critical Success The creature avoids being manacled.
Success The manacles distract the creature, causing it to become Off-Guard until the end of its next turn.
Failure The manacles fuse in place and bind the creature's legs and arms until it or the manacles are destroyed.
Critical Failure As failure, but the crea
Prison keepers among velstracs, vincuvicar velstracs thrive on depriving others of freedom.
Vincuvicar Thrones
Each vincuvicar possesses a personal, spiked iron throne—a symbol of authority. This iron throne is an object with Hardness 20 and 500 Hit Points. If a vincuvicar's throne is destroyed, the velstrac must return to the Shadow Plane to acquire or construct a replacement.