Vincuvicar

Level 18
Creature· evilUncommonMediumLegacy
AC
42
HP
333
Speed
25 ft.
Perception
+32
Fort
+32
Ref
+28
Will
+30
Immunities cold, fear-effects
Weaknesses holy 20, silver 20
Languages common, diabolic, shadowtongue
Senses greater-darkvision, truesight 60 ft.
Skills athletics +35, intimidation +34, deception +32, medicine +32, acrobatics +31, stealth +31, religion +30, survival +30, crafting +29
Recall Knowledge DC 40 (religion)

Attacks

Melee War Flail +35 (disarm, magical, sweep, trip, unholy), Damage 2d6 bleed plus 3d10+17 bludgeoning
Melee Animated Manacles +32 (magical, unholy), Damage 3d8+8 piercing plus 2d6 bleed

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
Painsightinteraction

A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions, as well as the value of those conditions.

Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Regeneration 25 (Deactivated by Holy or Silver)
Alone and Forgotten

30 feet. When a creature ends its turn in the aura, it feels imprisoned and must succeed at a DC 37 will save or become Enfeebled 1 and Slowed 1 for 1 round.

Attack of Opportunity
Focus Gaze

The vincuvicar stares at a creature they can see within 30 feet. The creature must attempt a Will save against the alone and forgotten aura. If the creature was already enfeebled and slowed, on a failed save, its hopelessness causes it to be Enfeebled 2 and unable to take the Escape action as long as they remain enfeebled. After attempting this save, the creature is then temporarily immune until the start of the vincuvicar's next turn.

Institutionalized

A vincuvicar forms a bond with an institution that holds prisoners. This takes 1 day and ends any previous bond the vincuvicar had. While within the area of the prison, the vincuvicar gains a +2 status bonus to skill checks and Perception checks.

Shackle

Trigger A creature within 60 feet is damaged by the vincuvicar's animated manacles Strike


Effect The creature must attempt a DC 40 reflex save.


Critical Success The creature avoids being manacled.

Success The manacles distract the creature, causing it to become Off-Guard until the end of its next turn.

Failure The manacles fuse in place and bind the creature's legs and arms until it or the manacles are destroyed.

Critical Failure As failure, but the crea

Prison keepers among velstracs, vincuvicar velstracs thrive on depriving others of freedom.

Vincuvicar Thrones

Each vincuvicar possesses a personal, spiked iron throne—a symbol of authority. This iron throne is an object with Hardness 20 and 500 Hit Points. If a vincuvicar's throne is destroyed, the velstrac must return to the Shadow Plane to acquire or construct a replacement.