Voidglutton
Level 8Attacks
Abilities
30 feet. The tips of a voidglutton's fingers and its seven eyes glow, casting bright light in the area and making it visible if it was Invisible.
Trigger The voidglutton casts Darkness
Effect The voidglutton extinguishes its Glow as part of Casting the Spell. It becomes Invisible as long as it remains in the area of darkness. If the voidglutton uses a hostile action, its invisibility ends as soon as the hostile action is completed.
A creature hit by the voidglutton's ectoplasmic web trap is Immobilized and stuck to the nearest surface until it succeeds at a DC 26 check to . Ectoplasmic Web Trap can immobilize incorporeal creatures.
When the voidglutton damages a creature with its claw Strike, the creature must succeed at a DC 26 will save or become Frightened 1 (Frightened 2 on a critical failure).
Frequency once per round
Requirement An enemy is affected by a fear effect or has the Frightened or Dying condition, and is within 25 feet of the voidglutton
Effect The voidglutton feeds on the creature's terror. It regains 3d4 healing Hit Points and its Glow reignites if it had been extinguished.
It cannot use Consume Light again for , as it is too glutted on fear to suppress its Glow.
A voidglutton is immune to all spells except Faerie Fire, Revealing Light, Force Barrage, Quandary, and spells with the light trait.
A voidglutton is a powerful type of will-o'-wisp that haunts a site where misery dwells-such as a graveyard, prison camp, or recent battlefield. A voidglutton appears as a seething sphere of glowing eyes swirling around an empty black vortex 4 feet wide. From within this vortex extend long, semi-transparent tendrils that end in seven-fingered, needled hands.