Voulgarghas
Level 21Attacks
Abilities
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
The monster can cast its at-will spells any number of times without using up spell slots.
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
(3d8+9) bludgeoning,(2d6) cold, DC 41 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Frequency once per round Effect Voulgarghas sings charming pleasantries from one of their four mouths to a single target within 30 feet. The target takes 10d6 cold damage and must attempt a DC 44 will save. Critical Success The creature is unaffected. Success The creature takes half damage and is Stupefied 1 for 1 round. Failure The creature takes full damage, gains weakness 10 to cold, and is stupefied 1 for 1 minute. Critical Failure The creature takes double damage, gains weakness 15 to cold, and is Stupefied 2 for 1 minute.
Requirements The bdellavritra is possessing a host using Mind Worm
If the bdellavritra's next action is to Cast a Spell, they reduce the number of actions to cast it by 1 (minimum 1 action).
The bdellavritra spends 10 minutes adjacent to an Unconscious or willing living creature, then attempts to possess its body. This functions as Possession heightened to 9th rank (DC 37 will save), except that it has a duration of 1 month. If affected, the host receives new saving throws only at the start of each day. If the host dies, the bdellavritra must attempt a Fortitude save as normal but is only Stunned 2 on a failure (or Stunned 4 on a critical failure).
Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.