Vulpinal

Level 6
Creature· agathionSmallRemaster
AC
23
HP
105
Speed
30 ft.
Perception
+15
Fort
+12
Ref
+14
Will
+15
Weaknesses unholy 5
Languages common, diabolic, draconic, empyrean
Senses darkvision
Skills performance +16, arcana +15, deception +14, religion +13, society +13, acrobatics +12, stealth +12, medicine +11
Recall Knowledge DC 22 (religion)

Attacks

Melee Jaws +15 (finesse, holy, magical, unarmed), Damage 2d10+4 piercing plus 1d6 spirit
Melee Claw +15 (agile, finesse, holy, magical, unarmed), Damage 2d6+4 slashing plus 1d6 spirit

Abilities

Constant Spellsinteraction
Fox's Wile

A vulpinal's core value is cleverness. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action.

Vulpinals serve as the cunning, clever musicians and minstrels of the agathions. Incredibly far-ranging, these foxlike humanoids love traveling to both learn and teach all the songs, dances, myths, and traditions they can fnd. Though they prefer traveling alone, vulpinals are extremely gregarious toward those they meet on their journeys. They enjoy participating in the festivities of cultures they encounter, and they're known to form small traveling groups of like-minded individuals if they believe that their shared expertise can prove benefcial.