Vulpinal

Level 6
Creature· agathionSmallRemaster
AC 23
HP 105
Speed 30 ft.
Fort +12
Ref +14
Will +15
Perc +15
Size Small
Common
Weaknesses unholy 5
Spells
Champion Focus Spells (DC 24, attack +16)
Languages common, diabolic, draconic, empyrean
Senses darkvision
Skills performance +16, arcana +15, deception +14, religion +13, society +13, acrobatics +12, stealth +12, medicine +11
Recall Knowledge religion DC 22

Attacks

Melee Jaws +15/+10/+5(finesse, holy, magical, unarmed)
Damage: 2d10+4 piercing + 1d6 spirit
Melee Claw +15/+11/+7(agile, finesse, holy, magical, unarmed)
Damage: 2d6+4 slashing + 1d6 spirit

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Fox's Wileoffensive

A vulpinal's core value is cleverness. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action.

Description

Vulpinals serve as the cunning, clever musicians and minstrels of the agathions. Incredibly far-ranging, these foxlike humanoids love traveling to both learn and teach all the songs, dances, myths, and traditions they can fnd. Though they prefer traveling alone, vulpinals are extremely gregarious toward those they meet on their journeys. They enjoy participating in the festivities of cultures they encounter, and they're known to form small traveling groups of like-minded individuals if they believe that their shared expertise can prove benefcial.