Warmonger
Level 10Attacks
Abilities
The warmonger can always roll Warfare Lore for initiative.
The warmonger treats the value of any Drained, Dying, Enfeebled, Sickened, and Wounded conditions affecting them as 1 lower. The warmonger still has the condition and must remove it normally.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Requirements The warmonger has a hand free
The warmonger grits their teeth and ties off a wound or sets a bone or joint. They regain 20 healing Hit Points.
Requirements The warmonger is wielding two melee weapons and isn't Fatigued
The warmonger attempts up to three melee Strikes against different creatures. These count toward the warmonger's multiple attack penalty normally, but the penalty doesn't increase until after all the attacks. The warmonger overexerts themself with the attacks, becoming fatigued. The warmonger can attempt a DC 30 fortitude save to recover from this fatigued condition at the start of each of their turns.
The warmonger singles out one enemy to bring down with ranged attacks until the end of the current turn. The warmonger's ranged Strikes against that creature gain a +1 circumstance bonus to the attack roll and deal an extra 3d6 precision damage. Each time the warmonger hits that creature with a ranged Strike, the creature takes a –10-foot penalty to its Speeds for 1 minute and falls 20 feet if it's flying. Effect: Sight Prey (Speed Penalty)
Description
Warmongers believe the base state of life is violence. They stay in peak physical condition with constant training and keep their supplies ready for marching to war.
Villains pursue selfish and cruel goals, trampling over anyone in their way.