Weaver of Webs

Level 15
Creature· beastUniqueGargantuanRemaster
AC 36
HP 335 (regeneration 10 (deactivated by bright light))
Speed 60 ft.
Fort +26
Ref +23
Will +29
Perc +32
Size Gargantuan
Unique
Immunities mental, poison
Resistances cold 10, void 10, mythic 15
Languages aklo, chthonian, common, diabolic, draconic, dwarven, empyrean, jotun, sakvroth
Senses greater-darkvision, tremorsense 120 ft. (imprecise)
Speeds 60 ft., climb 60 ft.
Skills athletics +30, deception +30, intimidation +30, stealth +30, diplomacy +27, occultism +27, religion +27, society +27, acrobatics +25, nature +25, crafting +21
Recall Knowledge nature DC 44

Attacks

Melee Fangs +28/+23/+18(magical, reach 10 ft.)
Damage: 2d8+16 piercing
Effect: weaver venom
Melee Tarsal Claw +28/+23/+18(magical, reach 15 ft.)
Damage: 2d6+16 slashing
Effect: improved grab
Ranged Web +24/+19/+14 (range 120 ft.)(magical, nonlethal)
Damage: 4d4+10 bludgeoning
Effect: nightmare cocoon

Abilities

Countless Eyesinteraction(scrying)

The Weaver of Webs can see through the eyes of any spider, living or dead, in one of her many lairs. When the Weaver casts her Scrying spell and targets a spider in her lair, the spell is not expended, and the spider automatically critically fails its saving throw.

Greater Web Senseinteraction

The Weaver of Webs' tremorsense also extends to any of her webs, regardless of distance or area, and her tremorsense is a precise sense against any creature in contact with one of her webs.

Remove a Conditioninteraction(concentrate)

Cost 1 Mythic Point Effect The Weaver removes any one condition currently affecting her.

Webbed Conveyanceinteraction(manipulate)

Requirements The Weaver is within 15 feet of a creature Paralyzed in her nightmare cocoon

The Weaver grabs the paralyzed target, webs them to her back or one of her legs, and then Strides. As long as the creature is Immobilized by the Weaver's nightmare cocoon, it shares the Weaver's space and moves with her. The DC to Escape the nightmare cocoon increases to 36.

+1 Status to All Saves vs. Magicdefensive
Regeneration (Deactivated by Bright Light)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Adopted Brooddefensive

Trigger A creature deals precision damage to the Weaver Effect A spray of smaller spiders pours out of the open wound. These spiders deal 3d6 piercing damage to a single creature within 15 feet of the Weaver and expose that creature to Weaver venom before skittering away.

Mythic Resistancedefensive

The Weaver of Webs has resistance 15 to all attacks made with non-mythic weapons and unarmed attacks made by nonmythic creatures.

Spilled Secretsdefensive(aura, mental)

Any creature that speaks within this aura must succeed at a DC 34 will save or divulge some kind of secret instead of whatever speech they intended. Linguistic spells and effects gain the concentrate trait if they didn't have it already and are wasted if the creature fails this save. On a critical failure, the character betrays a secret they least want to reveal to the Weaver or those present.

Mythic Poweroffensive

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Nightmare Cocoonoffensive(incapacitation, mental)

A creature struck by the Weaver's web Strike must succeed at a DC 34 reflex save or become Immobilized (Escape). If the Weaver spends 1 Mythic Point as a free action when a creature fails this save, the creature is also Paralyzed, experiencing terrible nightmares of their deepest-held anxieties. The Weaver can view these dreams using a Sustain action, which imparts a –2 circumstance penalty to any Will saves the target attempts against the Weaver's spells until the beginning of the Weaver's next turn. At the end of a paralyzed victim's turn, they can attempt a DC 34 will save to end the paralyzed condition (though they are still immobilized until they Escape).

Weaver Venomoffensive(poison)

Saving Throw DC 34 Maximum Duration 6 rounds Stage 1 2d10 poison (1 round) Stage 2 2d10 poison and Slowed 1 (2 rounds) Stage 3 3d10 poison and Slowed 2 (1 round) Stage 4 4d10 poison (1 round) and the target permanently forgets the Weaver exists, including any previous mention of her.

Description

Herald of the Web

Once a servitor of an ancient god of secrets, the Weaver of Webs now seeks to attain her own godhood.