Wereant Sentinel

Level 19
Creature· beastRareMediumLegacy
AC
43
HP
400
Speed
40 ft.
Perception
+32
Fort
+35
Ref
+29
Will
+32
Weaknesses silver 20
Languages common
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +37, intimidation +33, society +27
Recall Knowledge DC 44 (nature, society)

Attacks

Melee Khopesh +38 (magical, trip), Damage 3d8+20 slashing

Abilities

Insect Empathyinteraction

The wereant can communicate with insects.

Gnawing Retort

[reaction] As wereant disciple.

Hive Mind

Wereants operate with a shared hive intelligence. While within telepathic range of at least one other wereant, a wereant disciple gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one wereant is aware of a combatant, all members of the hive mind within telepathic range are aware of it.

Retributive Strike

Trigger An enemy damages the wereant sentinel's ally, and both are within 15 feet of the wereant sentinel


Effect The ally gains resistance 20 against the triggering damage. If the foe is within reach, the wereant sentinel makes a melee Strike against it.

Change Shape

The wereant changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true wereant's natural form is their hybrid shape. In humanoid shape, they use their original humanoid size, lose their jaws and claw Strikes, and gain a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their mandibles. In animal shape, they take the form of a Medium giant ant, gain a climb Speed of 20 feet, gain Grab on their mandibles Strike

Curse of the Wereant

This curse affects only humanoids

Saving Throw DC 34 fortitude.

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wereant until dawn.

The creature is under the GM's control and goes on a rampage for half the night before falling Unconscious until dawn.

Hasty Reposition

Frequency once per round


Effect The wereant sentinel Steps, moving up to 15 feet.

Moon Frenzy

When a full moon appears in the night sky, the wereant must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of their mandibles Strike by 2.

When the moon sets or the sun rises, the werecreature returns to humanoid form and is Fatigued for .

Effect: Moon Frenzy

Sentinel's Focus

The wereant sentinel plants its feet in defiance of those who would move it. It gains a +2 circumstance bonus to defenses against being Shoved or Tripped, and its melee Strikes deal an additional 2d8 mental damage. These effects end when it moves from its square using anything other than Hasty Reposition.

Knockdown