Wight (BB)

Level 3
Creature· undeadMediumRemaster
AC
18
HP
40
Speed
25 ft.
Perception
+10
Fort
+11
Ref
+6
Will
+10
Immunities poison, unconscious, bleed, void
Senses darkvision
Skills athletics +10, intimidation +9, stealth +8
Recall Knowledge DC 18 (religion)

Attacks

Melee Claw +12 (agile, unarmed), Damage 1d6+6 slashing
Melee Dagger +12 (agile, versatile-s), Damage 1d4+6 piercing

Abilities

Final Spite

When the wight is reduced to 0 Hit Points, they can use their reaction to make a Strike before being destroyed. They don't gain any Hit Points from corrupting spite on this Strike.

Corrupting Spite

When the wight deals damage to a living creature with their claw or dagger Strike, the wight regains 2[healing] Hit Points and the target must succeed at a DC 17 fortitude save or take 2 damage that can't be healed. The wight can use corrupting spite multiple times, but a single creature can't take more than 8 unhealable damage. Each full night of rest heals 2 of the unhealable damage, and a full day of bed rest increases the recovery of the unhealable damage to 4.

Wights are undead humanoids that lurk in burial grounds, catacombs, or other places of the dead.