Wight (BB)

Level 3
Creature· undeadMediumRemaster
AC 18
HP 40
Speed 25 ft.
Fort +11
Ref +6
Will +10
Perc +10
Size Medium
Common
Immunities poison, unconscious, bleed, void
Senses darkvision
Skills athletics +10, intimidation +9, stealth +8
Recall Knowledge religion DC 18

Attacks

Melee Claw +12/+8/+4(agile, unarmed)
Damage: 1d6+6 slashing
Effect: corrupting spite
Melee Dagger +12/+8/+4(agile, versatile S)
Damage: 1d4+6 piercing
Effect: corrupting spite

Abilities

Final Spitedefensive

When the wight is reduced to 0 Hit Points, they can use their reaction to make a Strike before being destroyed. They don't gain any Hit Points from corrupting spite on this Strike.

Corrupting Spiteoffensive(divine, void)

When the wight deals damage to a living creature with their claw or dagger Strike, the wight regains 2 healing Hit Points and the target must succeed at a DC 17 fortitude save or take 2 damage that can't be healed. The wight can use corrupting spite multiple times, but a single creature can't take more than 8 unhealable damage. Each full night of rest heals 2 of the unhealable damage, and a full day of bed rest increases the recovery of the unhealable damage to 4.

Description

Wights are undead humanoids that lurk in burial grounds, catacombs, or other places of the dead.