World Ender

Level 16
Creature· humanRareMediumRemaster
AC 36
HP 275
Speed 25 ft.
Fort +30
Ref +26
Will +28
Perc +25
Size Medium
Rare
Resistances fire 15
Languages common
Skills intimidation +28, nature +27, society +27, religion +25
Recall Knowledge society DC 40

Attacks

Melee Fist +27/+23/+19(agile, nonlethal, unarmed)
Damage: 1d4+10 bludgeoning + 3d6 fire
Melee Staff of Fire +28/+23/+18(magical, two-hand 1d8)
Damage: 2d4+10 bludgeoning + 3d6 fire

Abilities

Unyielding Purposedefensive

Requirements The world ender has a Volcanic Eruption spell remaining

The world ender refuses to let their destructive dream go unrealized, stabilizing at 1 HP just long enough to cast volcanic eruption , centered on themself. They die, immolated in the eruption.

Monologueoffensive(concentrate)

Frequency once per round Effect Throughout combat, the world ender ceaselessly expounds upon the righteous reasons for their destructive aims and the futility of their enemies' efforts to stop them. They gain a +1 status bonus to Will saves and a +2 status bonus to damage rolls with their spells. Each time they take this action again, the bonuses increase by 1 and 2, respectively. The monologue ends (and the bonuses are lost) if the world ender becomes unable to act or speak, or if they end their turn without having taken this action.

Overwhelming Energyoffensive(spellshape)

If the next action the world ender uses is to Cast a Spell, the spell ignores 20 resistance to energy damage. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell. A creature's immunities are unaffected.

Description

Unlike most villains, world enders are unburdened by nuance. Their ultimate goal is simple, if lofty: destroy the world and everyone in it.


Villains pursue selfish and cruel goals, trampling over anyone in their way.