Ygrik

Level 2
Creature· evilUniqueSmallLegacy
AC 17
HP 30
Speed 25 ft.
Fort +8
Ref +10
Will +5
Perc +7
Size Small
Unique
evilhumanoidkoboldlawful
Languages common, draconic
Senses darkvision
Skills intimidation +8, acrobatics +7, stealth +7, crafting +6, survival +5
Recall Knowledge society DC 26

Attacks

Melee Flying Talon +11/+7/+3(agile, finesse, ranged-trip, tethered, trip)
Damage: 1d4+3 piercing
Melee Flying Talon +11/+7/+3(agile, ranged-trip, tethered, thrown 10 ft., trip)
Damage: 1d4+3 piercing

Abilities

Intimidating Retreatoffensive

Requirements Ygrik is adjacent to at least one enemy and at least one ally;

Ygrik is adjacent to at least one enemy and at least one ally; Effect Ygrik commands an adjacent ally to fight harder and threatens dire punishment if the ally fails to obey; that ally gains a +1 circumstance bonus to its next melee Strike attack roll, as long as that attack is made before the start of Ygrik's next turn. Ygrik then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that isn't adjacent to any enemy.

Sneak Attackoffensive

Ygrik deals an additional 1d6 precision damage to Off-Guard creatures.

Traits

Evil
Lawful