Yorulu

Level 4
Creature· evilSmallLegacy
AC 21
HP 60
Speed 30 ft.
Fort +7
Ref +12
Will +10
Perc +10
Size Small
Common
Languages common, tripkee
Senses low-light-vision
Skills stealth +12, acrobatics +10, athletics +8, deception +7, society +7
Recall Knowledge society DC 19

Attacks

Melee Shortsword +14/+10/+6(agile, finesse, versatile S)
Damage: 1d6+6 piercing
Melee Sap +12/+8/+4(agile, nonlethal)
Damage: 1d6+4 bludgeoning
Ranged Composite Shortbow +14/+9/+4 (range 60 ft.)(deadly d10, propulsive, reload 0 ft.)
Damage: 1d6+4 piercing

Abilities

+1 Circumstance to All Saves vs. Trapsdefensive
Deny Advantagedefensive

Yorulu isn't off-guard to creatures of 4th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Nimble Dodgedefensive

Trigger Yorulu is targeted with a melee or ranged attack by an attacker it can see. Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack.

Perception Bonus Against Trapsdefensive

Perception +10 (+11 to find traps)

Mobilityoffensive

Yorulu Strides half their speed or less, that movement does not trigger reactions.

Sneak Attackoffensive

Yorulu deals 1d6 extra precision damage to Off-Guard creatures.

Surprise Attackoffensive

On the first round of combat, if Yorulu rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.

Traits