Yorulu
Level 4Creature· evilSmallLegacy
AC 21
HP 60
Speed 30 ft.
Fort +7
Ref +12
Will +10
Perc +10
Size Small
Common
Languages common, tripkee
Senses low-light-vision
Skills stealth +12, acrobatics +10, athletics +8, deception +7, society +7
Recall Knowledge society DC 19
Attacks
Ranged Composite Shortbow +14/+9/+4 (range 60 ft.)(deadly d10, propulsive, reload 0 ft.)
Damage: 1d6+4 piercing
Abilities
+1 Circumstance to All Saves vs. Trapsdefensive
Deny Advantagedefensive
Yorulu isn't off-guard to creatures of 4th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.
Nimble Dodge↺defensive
Trigger Yorulu is targeted with a melee or ranged attack by an attacker it can see. Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack.
Perception Bonus Against Trapsdefensive
Perception +10 (+11 to find traps)
Mobilityoffensive
Yorulu Strides half their speed or less, that movement does not trigger reactions.
Sneak Attackoffensive
Yorulu deals 1d6 extra precision damage to Off-Guard creatures.
Surprise Attackoffensive
On the first round of combat, if Yorulu rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.