Zorek
Level 12Attacks
Abilities
A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Zorek does not age or breathe, and he doesn't need to eat, drink, or sleep.
Frequency once per day Trigger Zorek fails a saving throw Effect Zorek loses all negative conditions he is currently affected by and may attempt a new saving throw against the effect that triggered Divine Recovery. His armor and weapons glow with blood-red light when he uses this ability.