Zorek

Level 12
Creature· chaoticUniqueMediumLegacy
AC 32
HP 220 (fast healing 10)
Speed 40 ft.
Fort +23
Ref +20
Will +25
Perc +25
Size Medium
Unique
Immunities controlled, disease
Resistances physical 10, poison 15
Languages hallit
Skills religion +25, athletics +24, survival +23
Recall Knowledge society DC 40

Attacks

Melee Spear +32/+27/+22(magical)
Damage: 2d6+8 piercing + 1d6 spirit
Melee Spear +32/+27/+22(magical, thrown 20 ft.)
Damage: 2d6+8 piercing + 1d6 spirit

Abilities

Fast Healing 10defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Blessed Lifeoffensive

Zorek does not age or breathe, and he doesn't need to eat, drink, or sleep.

Divine Recoveryoffensive

Frequency once per day Trigger Zorek fails a saving throw Effect Zorek loses all negative conditions he is currently affected by and may attempt a new saving throw against the effect that triggered Divine Recovery. His armor and weapons glow with blood-red light when he uses this ability.

Traits