Conditions with Values
Some conditions include a numerical value (e.g. frightened 2, sickened 1). These follow specific rules for how they increase, decrease, and interact.
Reducing Values
Many valued conditions reduce automatically over time. Frightened reduces by 1 at the end of each of your turns. Other conditions specify when they reduce.
Increasing Values
If you gain a condition you already have, you use the higher value — they don’t stack. For example, if you’re frightened 1 and become frightened 2, you’re now frightened 2 (not 3).
Some effects explicitly increase a value: "your frightened value increases by 1" is different from "you become frightened 1."
Overriding Conditions
Some conditions override others. For instance, grabbed is overridden by restrained — if you’re restrained, you don’t separately track grabbed.
Duration
Valued conditions typically end when they reach 0. A condition without a value lasts for a specified duration or until removed by a specific action.