Counteract
Some effects try to counteract spells, afflictions, conditions, or other effects. Counteract checks compare the power of two forces and determine which defeats the other. Successfully counteracting an effect disrupts it, preventing it from having any effect.
When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target's DC. If you're counteracting an affliction, the DC is in the affliction's stat block. If it's a spell, use the caster's DC. The GM can also calculate a DC based on the target effect's level.
If an effect is a spell, its rank is the counteract rank. Otherwise, halve its level and round up to determine its counteract rank (minimum 0). If an effect's level is unclear and it came from a creature, halve and round up the creature's level.
Critical Success: Counteract the target if its counteract rank is no more than 3 higher than your effect's counteract rank.
Success: Counteract the target if its counteract rank is no more than 1 higher than your effect's counteract rank.
Failure: Counteract the target if its counteract rank is lower than your effect's counteract rank.
Critical Failure: You fail to counteract the target.
| Your Rank | Failure | Success | Crit Success |
|---|---|---|---|
| 0 | — | 1 (1–2) | 3 (5–6) |
| 1 | 0 (–1–0) | 2 (3–4) | 4 (7–8) |
| 2 | 1 (1–2) | 3 (5–6) | 5 (9–10) |
| 3 | 2 (3–4) | 4 (7–8) | 6 (11–12) |
| 4 | 3 (5–6) | 5 (9–10) | 7 (13–14) |
| 5 | 4 (7–8) | 6 (11–12) | 8 (15–16) |
| 6 | 5 (9–10) | 7 (13–14) | 9 (17–18) |
| 7 | 6 (11–12) | 8 (15–16) | 10 (19–20) |
| 8 | 7 (13–14) | 9 (17–18) | 11 (21–22) |
| 9 | 8 (15–16) | 10 (19–20) | 12 (23–24) |
| 10 | 9 (17–18) | 11 (21–22) | 13 (25–26) |
Max counteract rank you can affect. Numbers in parentheses are the typical level range for that rank. Spell rank = counteract rank. Non-spell: halve level, round up. Player Core p.431.