Damage Types

Rulebook

Physical Damage

Bludgeoning: Blunt-force trauma (clubs, rocks).

Piercing: Stabs and punctures (spears, fangs).

Slashing: Cuts (swords, claws).

Incorporeal creatures have high resistance to non-magical physical damage.

Energy Damage

Acid: Dissolves flesh and materials.

Cold: Freezing gases and ice.

Electricity: Lightning and sparks.

Fire: Heat and combustion.

Sonic: High-frequency vibration and sound.

Vitality: Harms only undead, withering their bodies.

Void: Saps life, damages only living creatures.

Force: Pure magical energy — few things resist it, not even incorporeal creatures.

Other Damage Types

Spirit: Affects a creature’s spiritual essence. Doesn’t harm creatures without a spirit (e.g. constructs).

Mental: Psychic force targeting the mind. Mindless creatures are often immune.

Poison: Applied via contact, ingestion, inhalation, or injury. Often from ongoing afflictions.

Bleed: Persistent physical damage from blood loss. Nonliving creatures are typically immune. Ends at full HP.

Precision: Extra damage from hitting a vulnerable spot (e.g. sneak attack). Uses the same type as the base attack. Amorphous creatures without vulnerable anatomy are often immune.

Precious Materials

Not a damage type, but materials like silver can bypass resistances (e.g. silver vs. werecreatures and devils).