Dying & Recovery
When you reach 0 Hit Points, you gain the dying 1 condition (or dying 2 from a critical hit). If you already have the wounded condition, add your wounded value to the dying value. You are unconscious while dying. If dying ever reaches 4, you die.
Recovery Checks
At the start of each of your turns while dying, attempt a flat check (DC = 10 + your current dying value).
Critical Success Your dying value is reduced by 2.
Success Your dying value is reduced by 1.
Failure Your dying value increases by 1.
Critical Failure Your dying value increases by 2.
Taking Damage While Dying
If you take damage while dying, increase dying by 1 (or by 2 if from a critical hit or your own critical failure).
Losing the Dying Condition
Dying 0: you stabilize but remain unconscious at 0 HP.
Reaching 1+ HP (via healing): you lose dying and unconscious, and can act normally next turn.
Anytime you lose dying, you gain wounded 1 (or increase wounded by 1).
Heroic Recovery
Spend ALL remaining Hero Points (minimum 1) at the start of your turn or when dying would increase. You lose the dying condition entirely and stabilize at 0 HP. You don’t gain or increase wounded from this.
Related Conditions
Wounded: Gained when you lose dying. Adds its value to dying when you go down again. Ends when healed via Treat Wounds or restored to full HP + 10 min rest.
Doomed: Reduces your maximum dying value. Doomed 1 means you die at dying 3. Decreases by 1 each full night’s rest.