Expand Weaknesses
Unofficial homebrew option, off by default. Turn it on in Settings under GM Tools.
When enabled, the Encounter Builder adds thematic damage-type weaknesses to creatures that the official rules leave bare, so varying your damage types matters more often at the table. About 1 in 5 monsters gains one.
The value scales with the creature level: roughly 5 at low levels, 10 at mid, and 15 at high. Only creatures with a fitting theme get a weakness, and a type is never added if the creature already has it or is immune or resistant to it.
It is display-only and never edits the underlying creature data, so turning the setting off restores every stat block exactly.
What it adds:
- •Skeletons → bludgeoning
- •Plants, mummies, vampires → fire
- •Undead → vitality
- •Incorporeal spirits → force
- •Fey → cold iron
- •Aquatic, metal, and clockwork creatures → electricity
- •Cold-blooded reptiles, insects, and oozes → cold
- •Fire creatures → cold, and cold creatures → fire
- •Earth and stone bodies → sonic
- •Airy or gaseous creatures, swarms, and troops → area and splash damage
- •Trolls, shelled, and coral creatures → acid
- •Shadow creatures → light
GMs can add their own entries by editing public/data/expanded-weaknesses.json.