Fundamental Runes
Fundamental runes provide the basic magical enhancements for weapons and armor. Every magic weapon or armor has fundamental runes.
Weapon Potency
Adds an item bonus to attack rolls: +1 (level 2), +2 (level 10), +3 (level 16).
Striking
Increases damage dice: striking adds 1 extra die (level 4), greater striking adds 2 extra dice (level 12), major striking adds 3 extra dice (level 19).
Armor Potency
Adds an item bonus to AC: +1 (level 5), +2 (level 11), +3 (level 18).
Resilient
Adds an item bonus to saving throws: resilient +1 (level 8), greater resilient +2 (level 14), major resilient +3 (level 20).
Etching Runes
You must have the item in hand and use the Craft activity. The item’s level must be at least equal to the rune’s level. A weapon can have one potency rune and one striking rune. Armor can have one potency rune and one resilient rune. Property runes require a potency rune first.
| Rune | Level | Price | Effect |
|---|---|---|---|
| Weapon Potency +1 | 2 | 35 gp | +1 to attack rolls |
| Striking | 4 | 65 gp | +1 weapon damage die |
| Armor Potency +1 | 5 | 160 gp | +1 to AC |
| Resilient | 8 | 340 gp | +1 to saves |
| Weapon Potency +2 | 10 | 935 gp | +2 to attack rolls |
| Armor Potency +2 | 11 | 1,060 gp | +2 to AC |
| Greater Striking | 12 | 1,065 gp | +2 weapon damage dice |
| Greater Resilient | 14 | 3,440 gp | +2 to saves |
| Weapon Potency +3 | 16 | 8,935 gp | +3 to attack rolls |
| Armor Potency +3 | 18 | 20,560 gp | +3 to AC |
| Major Striking | 19 | 31,065 gp | +3 weapon damage dice |
| Major Resilient | 20 | 49,440 gp | +3 to saves |
Player Core p.280. Property runes require a potency rune first. Weapons: 1 potency + 1 striking. Armor: 1 potency + 1 resilient.