Hexploration

Rules

RANDOM TERRAIN TYPE

RANDOM TERRAIN FEATURE

HEXPLORATION ACTIVITIES PER DAY

Group Activities

Travel


Reconnoiter


Individual Activities

Fortify Camp


Map the Area


Existing Activities

Characters can use the Subsist downtime activity, which follows the same rules but assumes they're using it after 8 hours or less of exploration. Any skill feats or other abilities that apply to Subsist normally still apply here. In general, the various Exploration Activities (except Hustle) can be used as individual hexploration activities, as can Skill Actions, at the GM's discretion.

Random Encounters

RANDOM ENCOUNTER CHANCE

RANDOM ENCOUNTER TYPE

Source Pathfinder GM Core pg. 208

1d20Result
1-3Plains
4-5Desert
6-7Aquatic (lake, sea, or ocean)
8-9Mountain
10-11Forest
12Swamp
13Arctic
14-20Match the previous hex
1d20Result
1-3Landmark A feature of some significance that distinguishes the hex as noteworthy.
4-6Secret The hex contains a secret the party uncovers upon exploring the hex.
7-9Resource The hex contains some valuable resource appropriate to the terrain.
10-20Standard A standard representation of the terrain type.
SpeedActivities per Day
10 feet or less1/2
15-25 feet1
30-40 feet2
45-55 feet3
60 feet or more4
Terrain TypeFlat Check DC*
Aquatic17
Arctic17
Desert17
Forest14
Mountain16
Plains12
Swamp14
*On a road or river, decrease the DC by 2. If PCs are flying, increase the DC by 3, but choose a hazard or monster that is relevant to flying PCs.
1d10Encounter
1-5Harmless
6-7Hazard
8-10Creature