Infiltration

Rules

Obstacles in Play

On a character's turn, the character describes what they do to get past the obstacle. They then attempt any required check (or perform the required action, if their choice doesn't require a check). The result of the check determines how many Infiltration Points the character gains toward overcoming that obstacle—or whether they instead raise suspicions and accrue Awareness Points!

Critical Success The PC gains 2 Infiltration Points.

Success The PC gains 1 Infiltration Point.

Failure The PCs accrue 1 Awareness Point.

Critical Failure The PCs accrue 2 Awareness Points.

If the character's actions automatically help without requiring a check, like using a spell, they usually gain 1 IP, but you can award 2 for particularly helpful actions.

Preparation Activities

Bribe Contact

Forge Documents

Gain Contact

Gossip

Gossip

Scout Location

Secure Disguises

Source Pathfinder GM Core pg. 196