Item Damage

Rulebook

Every item has a Hardness value. Each time an item takes damage, reduce the damage by its Hardness. The remaining damage reduces the item’s Hit Points.

Broken Threshold (BT)

When an item’s HP drops to or below its BT, it gains the broken condition. A broken item can’t be used for its normal function, nor does it grant bonuses — except broken armor, which still grants its AC bonus but imposes a status penalty: –1 (light), –2 (medium), or –3 (heavy).

Destroyed

At 0 HP, the item is destroyed and can’t be Repaired.

Object Immunities

Inanimate objects are immune to: bleed, death effects, disease, healing, mental, nonlethal, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions.

Shoddy Items

Shoddy items cost half Price but impose a –2 item penalty to attacks, checks, and DCs. Their HP and BT are halved.

MaterialHardnessHPBTExamples
Cloth142Explorer’s clothing, padded
Leather4168Hide, leather, studded leather
Metal93618Breastplate, chain, full plate, scale

Player Core p.269. Shields have their own Hardness/HP/BT listed in their stat blocks.