Monster Adjustments

Rules

Elite Adjustment

  • Increase the creature's level by 1; if the creature is level –1 or 0, instead increase its level by 2.
  • Add 2 to AC, attack bonus, DCs, saves, Perception, and skills.
  • Add 2 to damage for Strikes and offensive abilities, or 4 for abilities that can be used only a limited number of times.
  • Increase HP based on the creature's starting level: 1 or lower, add 10 HP; 2 to 4, add 15 HP; 5 to 19, add 20 HP; and 20+ add 30 HP.

Weak Adjustment

  • Decrease the creature's level by 1; if the creature is level 1, instead decrease its level by 2.
  • Subtract 2 from AC, attack bonus, DCs, saves, Perception, and skills.
  • Subtract 2 from damage for Strikes and offensive abilities, or 4 for abilities that can be used only a limited number of times.
  • Decrease HP based on the creature's starting level: 1 or 2, subtract 10 HP; 3 to 5, subtract 15 HP; 6 to 20, subtract 20 HP; and 21+ subtract 30 HP.

Source Pathfinder Monster Core pg. 6