Terrain

Rulebook

Different terrain types affect movement and combat.

Difficult Terrain

Each square costs 5 extra feet of movement (10 feet total per square). Examples: rubble, undergrowth, snow, shallow bogs, uneven ground, stairs.

Greater Difficult Terrain

Each square costs 10 extra feet of movement (15 feet total per square). Examples: deep snow, thick jungle, steep slopes.

Hazardous Terrain

Any square that damages you when you enter or end your turn there. Examples: lava, acid pools, blade barriers, spiked pit floors.

Uneven Ground

Rough or slippery surfaces. You may need to Balance (Acrobatics) or fall prone. Requires an Acrobatics check when you enter or are in the area.

Narrow Surfaces

Ledges, beams, or tightropes. You must Balance to traverse them. You’re off-guard on narrow surfaces. If you critically fail the Balance check, you fall.

Incline

Moving uphill is treated as difficult terrain. Particularly steep inclines might be greater difficult terrain or require Climbing.