Unconscious (Rules)
Rulebook
When you’re unconscious, you can’t act. You take a –4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and off-guard conditions. You fall prone and drop held items.
At 0 HP (Not Dying)
If you’re unconscious at 0 HP but not dying (e.g. stabilized), you naturally return to 1 HP after at least 10 minutes (GM determines exact time). If you receive healing, you wake immediately.
At More Than 0 HP
If knocked unconscious while above 0 HP (sleep, effect, etc.), you wake up if:
- •You take damage (unless it drops you to 0 HP)
- •You receive healing
- •Someone shakes you awake (Interact action)
- •Loud noise nearby — at the start of your turn, attempt a Perception check vs. the noise’s DC (DC 5 for a battle, or the creatures’ Stealth DCs if they’re being quiet)
Some magical sleep effects don’t allow the Perception check to wake up.