Victory Points
Rules
Accumulating Rolls
Critical Success The PCs gain 2 Victory Points.
Success The PCs gain 1 Victory Point.
Critical Failure The PCs lose 1 Victory Point.
This means that the result of a PC's check usually results in the party gaining either 1 or no Victory Points. However, specialized PCs have a solid chance of earning the party 2 Victory Points, and hare‑brained schemes have a fair chance of losing the PCs 1 Victory Point.
Diminishing Rolls
Critical Success If regaining ground is possible, the PCs gain 1 Victory Point. Otherwise, as success.
Success The PCs avoid losing any Victory Points.
Failure The PCs lose 1 Victory Point.
Critical Failure The PCs lose 2 Victory Points.
Source Pathfinder GM Core pg. 184
| Duration of Challenge | VP End Point | VP Thresholds |
|---|---|---|
| Quick encounter | 3-5 | - |
| Long encounter | 7-10 | 4 |
| Most of a session | 15-25 | 5, 10, 15 |
| Adventure-wide, sideline | 15-20 | 5, 10, 15 |
| Adventure-wise, forefront | 25-50 | 10, 20, 30, 40 |