Aberrant Whispers

Rank 3FocusUncommontoRemaster
Area5-foot emanation
Targeteach foe in the area
Duration1 round
DefenseWill
Heightened(+3)

You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute. For each additional action you use when Casting the Spell, increase the emanation's radius by 5 feet.

Success The target is unaffected.

Failure The target is Stupefied 2.

Critical Failure The target is Confused.


Heightened (+3) The initial radius increases by 5 feet.

Traits

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Sorcerer

This indicates abilities from the sorcerer class.