Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. The target takes 4d6 mental damage with a Will saving throw.
Critical Success The target is unaffected.
Success The target takes half damage and becomes Frightened 1.
Failure The target takes full damage and becomes Frightened 2.
Critical Failure The target takes double damage and becomes Frightened 3.
Heightened (+1) Increase the damage by 2d6.
Traits
An action with this trait requires a degree of mental concentration and discipline.
This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.