A blast of wind wildly pushes everything nearby. Unattended objects of 1 Bulk or less are pushed 5 feet away from you. Large or smaller creatures must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes a -2 status penalty to checks made during its reactions until the end of your turn.
Failure As success, and the creature is pushed 5 feet away from you.
Critical Failure The creature is pushed 5 feet away from you and can't use reactions until the end of your turn.
Heightened (4th) Increase the area to a 10-foot emanation and increase the distance objects and creatures are pushed to 10 feet.
Traits
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
An action with this trait requires a degree of mental concentration and discipline.