Ancestral Touch
You touch a creature and force them to see and feel the ancestors surrounding you. The target takes 2d4 mental damage, with results depending on a Will save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target is Frightened 1 and takes full damage.
Critical Failure The target is Frightened 2 and takes double damage.
Heightened (+1) The mental damage increases by 1d4.
Traits
This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
This indicates abilities from the oracle class.