Trigger A creature attempts a melee Strike against you
You solidify the air around an incoming attack, catching it in a vise-like grip. The triggering creature must attempt a Reflex save.
Critical Success The creature is unaffected.
Success The creature takes a –2 circumstance penalty to the triggering Strike's attack roll.
Failure The creature takes a –2 circumstance penalty to all attack rolls until the end of its turn.
Critical Failure As failure, but the creature is also Immobilized until the start of its next turn.
Traits
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
An action with this trait requires a degree of mental concentration and discipline.