Animal Feature
Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.
- •Cat Eyes You gain low-light vision.
- •Claws You gain a claw attack that deals 1d6 slashing damage and has the agile, finesse, and unarmed traits.
- •Jaws You gain a jaws attack that deals 1d8 piercing damage and has the unarmed trait.
Heightened (4th) Add the following options to the list.
- •Fish Tail You gain a swim Speed equal to your land Speed.
- •Owl Eyes You gain darkvision.
- •Wings You gain a fly Speed equal to your land Speed.
Spell Effect: Animal Feature
Traits
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.
This indicates abilities from the ranger class.