Annunciation of the Outer Gate

Rank 3RaredivineoccultRemaster
Area30-foot emanation
Duration10 minutes (see text)
DefenseWill

You announce yourself in the name of certain grim pacts that predate mortal life. This is not a compulsion, but rather an invitation of sorts. The invitation is understood by creatures in the area with telepathy and any who understand Aklo, Chthonian, Empyrean, Fey, or Utopian.

Those who accept the invitation cannot take hostile action against others who agreed until 10 minutes pass and can communicate telepathically with them during that time. This effect ends immediately if any hostile action is taken against a creature that agreed.

Those creatures who decline the choice or do not understand it must attempt a Will save.


Critical Success Nothing happens.

Success The creature is Frightened 1. If it understood the invitation, its frightened status doesn't decrease at the end of any turn in which it damaged a creature that agreed to the invitation.

Failure As success, but the creature is Frightened 2.

Critical Failure As success, but the creature is Frightened 3.

Traits

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.