Army of Shadows

Ritual 2RitualUncommon4 hoursRemaster
Range1,000 feet
Area200-foot burst
Duration1 hour
Primary CheckOccultism (expert) or Warfare Lore (expert)

You conjure a squadron of shadows to surge forth and plunge your enemies into darkness. All non-magical light sources in the area are extinguished and can't be lit again during the duration. Any dim light from sources outside the area can't penetrate the area, and sources of bright light from outside the area shed only dim light into the area. The shadows also attempt to counteract any magical light in the area, with a counteract rank of 2 and a counteract modifier of +13. If a new magical light effect enters the area during the duration, the shadows immediately attempt to counteract it.


Critical Success The shadows are particularly powerful. Their counteract rank increases by 1, and they gain a +2 circumstance bonus to their counteract check.

Success The shadows are of normal power.

Failure The ritual has no effect.

Critical Failure The shadows instead cling to you and obscure your vision, rendering you Blinded for 24 hours.


Heightened (4th) The shadows have a counteract rank of 4 and a counteract modifier of +18.

Heightened (6th) The shadows have a counteract rank of 6 and a counteract modifier of +24.

Heightened (8th) The shadows have a counteract rank of 8 and a counteract modifier of +29.

Traits

Darkness

Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light. You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.