Ash-Strewn Ending

Ritual 4RitualRare8 hoursRemaster
Range10 feet
Area1000-foot burst
Duration1 week
Primary CheckReligion (mythic) or Performance (mythic)
Secondary Casters3
Secondary ChecksCrafting, Pharasma Lore, or Survival

Lo, speak of the hero-gods and their ash-strewn endings! Sing of their might as it falls on the land! Taste the bone and char that binds their life to yours! This ritual focuses on the burning of a mythic creature's corpse on a pyre in an outdoor location. Once the corpse has been reduced to ashes, the wind scatters those ashes across a 1,000-foot radius. As the ash lands on creatures within this radius, a fragment of the dead creature's mythic power flows into them.


Critical Success Death has a lessened claim upon those in the ritual's area of effect. All creatures that were of a level equal to or lower than the level of the mythic creature incinerated as part of the ritual gain resistance 10 to void damage and a +2 status bonus to saving throws against death effects and to recovery checks.

Success As critical success, but only as long as the creature remains in the ritual's area.

Failure The ritual has no effect.

Critical Failure Grief washes over the area, and the threat of death looms more closely over the casters, who all gain weakness 10 to void damage and a –2 status penalty to saving throws against death effects and to recovery checks. This is a curse effect.

Spell Effect: Ash-Strewn Ending


Heightened (6th) The area increases to a 1-mile radius, the duration increases to 1 month, the void resistance (or weakness) increases to 15, and the status bonus (or penalty) increases to +3.

Heightened (8th) The area increases to 10 miles, the duration increases to 1 year, the void resistance (or weakness) increases to 20, and the status bonus (or penalty) increases to +4.

Heightened (10th) As 8th rank, but one GM-selected non-mythic creature in the area becomes mythic. This creature's attitude and personality is favorable toward the primary caster.

Traits

Death

An effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright without reducing you to 0 HP.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.