Awaken Animal
You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one.
Critical Success The target's Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes helpful to you for awakening it.
Success The target's Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were lower and it becomes friendly to you for awakening it.
Failure You fail to awaken the target.
Critical Failure You accidentally awaken the target with a pure bestial hatred toward you. The target's Intelligence, Wisdom, and Charisma modifiers increase to -2 if they were lower. It becomes hostile to you, attempting to destroy you.
Creatures Creation Rituals Creature Level Spell Rank Required Cost -1 or 0 2 15 gp 1 2 60 gp 2 3 105 gp 3 3 180 gp 4 4 300 gp 5 4 480 gp 6 5 750 gp 7 5 1,080 gp 8 6 1,500 gp 9 6 2,100 gp 10 7 3,000 gp 11 7 4,200 gp 12 8 6,000 gp 13 8 9,000 gp 14 9 13,500 gp 15 9 19,500 gp 16 10 30,000 gp 17 10 45,000 gp
Traits
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.