Awaken Animal

Ritual 6RitualUncommon1 dayRemaster
Costherbs, 1/5 the value on Creature Creation Rituals table
Range10 feet
Target1 animal up to the level on the table
Primary CheckNature (master)
Secondary Casters3
Secondary ChecksLore (any), Society, Survival

You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one.

Critical Success The target's Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes helpful to you for awakening it.

Success The target's Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were lower and it becomes friendly to you for awakening it.

Failure You fail to awaken the target.

Critical Failure You accidentally awaken the target with a pure bestial hatred toward you. The target's Intelligence, Wisdom, and Charisma modifiers increase to -2 if they were lower. It becomes hostile to you, attempting to destroy you.

Creatures Creation Rituals Creature Level Spell Rank Required Cost -1 or 0 2 15 gp 1 2 60 gp 2 3 105 gp 3 3 180 gp 4 4 300 gp 5 4 480 gp 6 5 750 gp 7 5 1,080 gp 8 6 1,500 gp 9 6 2,100 gp 10 7 3,000 gp 11 7 4,200 gp 12 8 6,000 gp 13 8 9,000 gp 14 9 13,500 gp 15 9 19,500 gp 16 10 30,000 gp 17 10 45,000 gp

Traits

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.