Band of Heroes
The sun rises on a gathering of heroes bonded to a cause. While only one secondary caster can attempt the secondary check, each secondary caster must also spend 1 Mythic Point upon successful completion of the ritual (see below). A secondary caster who chooses not to spend the Mythic Point can't benefit from the ritual's effects.
Critical Success As success, but the first time a caster gains the Doomed, Dying, or Wounded condition during the ritual's duration, reduce the value of that condition by 1 (minimum 0).
Success Each secondary caster must spend 1 Mythic Point. For the duration of the ritual, when a caster Aids another caster, they can attempt the associated check at mythic proficiency. On a success, the circumstance bonus the Aiding caster grants is increased to +2, and on a critical success, the circumstance bonus is increased to +5.
Failure The ritual has no effect. The secondary casters don't need to each spend 1 Mythic Point.
Critical Failure The ritual fails, and the casters rupture their own connections to their mythic destinies. None of the casters can gain Mythic Points for 1 week.
Traits
Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.