Banishing Touch

Rank 2RarearcanedivineoccultprimaltoRemaster
Rangetouch
Target1 creature
Heightened4th 2d6; 6th 3d6; 8th 4d6
Damage1d6 bludgeoning

Your touch projects a surge of magic that launches your target safely away. Make a melee spell attack at mythic proficiency against your target's AC. If you hit, you deal 1d6 bludgeoning damage, and you launch the target into the air and away from you; the target takes falling damage as normal. The number of actions you spend while Casting the Spell determines the damage dealt by your touch and how far the target is launched.

1 The target is launched 10 feet into the air and knocked back 10 feet.

2 Your touch deals 2d6 bludgeoning damage instead. The target is launched 20 feet into the air and pushed back 10 feet.

3 Your touch deals 2d6 bludgeoning damage instead. The target is launched 30 feet into the air and pushed back 20 feet.


Heightened (4th) The initial damage increases by 1d6, and all distances increase by 10 feet for the 1-action version or 20 feet for the 2- and 3-action versions.

Heightened (6th) The initial damage increases by 2d6, and all distances increase by 20 feet for the 1-action version or 60 feet for the 2- and 3-action versions.

Heightened (8th) The initial damage increases by 3d6, and all distances increase by 30 feet for the 1-action version or 100 feet for the 2- and 3-action versions.

Traits

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.