You sow seeds of confusion in your target's mind, causing its actions and thoughts to become clumsy.
Critical Success The target is unaffected.
Success The target is Clumsy 1 and Stupefied 1.
Failure The target is Clumsy 2 and Stupefied 2.
Critical Failure The target is Clumsy 3, Stupefied 3, and Confused.
Traits
An action with this trait requires a degree of mental concentration and discipline.
This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.