You create a churning eddy of warm air that makes it difficult to fly within the area. This area is difficult terrain for flying creatures. Each time a flying creature enters the area or ends its turn there, it must attempt an Acrobatics check to Maneuver in Flight.
Success The creature is unaffected.
Failure The creature descends 30 feet.
Critical Failure The creature descends 60 feet.
Heightened (4th) The duration increases to 10 minutes.
Traits
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.