You conjure an exploding glass container filled with a sight-stealing poison and hurl it across enemy lines. Upon impact, the bottle bursts and exposes all creatures in the area to the toxin within. Each creature in the area must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 3d6 poison damage.
Failure The creature is afflicted with blinding poison at stage 1.
Critical Failure The creature is afflicted with blinding poison at stage 2.
Blinding Poison (incapacitation, poison) Level 9
Maximum Duration 4 rounds
Stage 1 3d6 poison damage and Blinded for 1 round (1 round)
Stage 2 4d6 poison damage and blinded for 1 round (1 round)
Stage 3 5d6 poison poison damage and blinded for 1 round (1 round)
Stage 4 6d6 poison poison damage and blinded for 1 minute (1 round)
PFS Note: The poison inflicted by this spell has the incapacitation trait, but the spell itself does not. This means that a creature which fails the save against the spell begins at stage 1 for the poison.
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.